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Aktuelle Zeit: 25. Mai 2012 12:53
Das Forum zu allen Gameservern aus der Medal of Honor Reihe



chmod 775 mohaa_lnxded 
-bash: ./mohaa_lnxded: Permission denied

Mastrell hat geschrieben:Aber jetzt noch was anderes es gibt doch so nen skript wo man die Map's und jede Einstellung für den Server im Spiel selber machen kann... ich war mal bei einem clan die hatten dies auch nur weiss ich nicht mehr wie das hiess und wo oder wie ich dies bekomme![]()
Wo kann man die mapchange ändern?
83.246.114.39:12203 das ist mein server??!! will jetzt noch ein server wie machtman das

Mit Welchem Befehl muss ich server starten?
Meiner ordner für ich instlliert habe heißt mohaa_server_1
wenn ich einen anderen Server haben will muss ich allles in einen neuen ordner machen z.b mohaa_server_2




[BTK]Tobi hat geschrieben:Hast du überhaubt eine server.cfg?
Wie du findest den Server nicht? Im Spiel oder wo?

// Server Name
// Name that will appear on the server browser
sv_hostname "SchlampenGeballer"
// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// 5 Tug Of War
set g_gametype 1
// Health Drop
// When enabled players will drop a health pack when killed
set g_healthdrop 1
// Realism
// Toggles reaslistic mode
set g_realismmode 1
// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
set sv_dmspeedmult 1.100000
// Team Damage
// Toggles friendly fire
set g_teamdamage 0
// Heal Rate
// Determines how fast players heal when they use a health pickup
set g_healrate 10
// Max Players
set sv_maxclients 5
// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
timelimit 10
// Frag Limit
// The score at which the player or team will win the current map.
fraglimit 100
// Map Rotation Time
// This sets the maximum amount of time in minutes players will spend in a particular map.
maprotationtime 30
// Team Spawn Delay
// This sets a delay in seconds between spawns. This is useful if you would like the
// player spawned in batches, rather than one at a time
set sv_team_spawn_interval 15
// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.
roundlimit 0
// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
set g_inactivespectate 60
// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
set g_inactivekick 900
// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
// If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.
set sv_gamespy 1
// Pure
// Verifies that the files on the client are the same as those on the server.
set sv_pure 0
// Allow Vote
// Enables players to call a vote.
set g_allowvote 0
// Flood Protect
// Limits amount of text a player can type
set sv_floodprotect 1
// Forces players to only be able to spectate behind their own team.
set g_forceteamspectate 1
// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (1 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
set dmflags 1835008
// Invulnerable Time
// Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)
set sv_invulnerabletime 3
// Team Kill Warning
// Amount of team kills before the player is warned
set g_teamkillwarn 3
// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 5
// Team Switch Delay
// Frequency at which you can switch teams
set g_teamswitchdelay 15
// Allow Join Time
set g_allowjointime 30
// Private Clients
// Clients that require a password to join
set sv_privateclients 0
// Password
// Allows you to set a password for the server
set sv_privatepassword ""
// Keywords
// Keywords which allow browsers to filter servers.
set sv_keywords ""
// Net Port
set net_port 12204
net_ip 192.168.1.1
// Minimum Ping to allow clients to join with. 0 means anyone
set sv_minping 0
// Maximum Ping to allow clients to join with. 0 means anyone
set sv_maxping 150
// Maximum Rate
set sv_maxrate 0
// Map
// Starting map on the rotation.
map "obj/obj_team1"
// Map Rotation List
sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4 "
// Default to no-sprint and original Allied Assault runspeed
sv_sprinton 0
sv_runspeed 250 // spearhead runspeed is 250
und hier noch mal was passiert wenn ich den Server starte:
./mohaa_lnxded +set dedicated 2 +exec server.cfg
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002
----- FS_Startup -----
Current search path:
/home/nils/.mohaa/main
/var/mohaa/main
/var/mohaa/main/pak8.pk3 (19 files)
/var/mohaa/main/Pak6De.pk3 (625 files)
/var/mohaa/main/Pak5.pk3 (259 files)
/var/mohaa/main/Pak4.pk3 (593 files)
/var/mohaa/main/Pak3.pk3 (669 files)
/var/mohaa/main/Pak2.pk3 (4584 files)
/var/mohaa/main/Pak1.pk3 (396 files)
/var/mohaa/main/Pak0.pk3 (11174 files)
----------------------
18319 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
couldn't exec custom.cfg
You are now setup for easy mode.
Opening IP socket: localhost:12203
Hostname: schlampe.metalhausen.net
Alias: schlampe
IP: 10.0.0.1
--- Common Initialization Complete --- 3599 ms
--- Localization: I see 0 localization files
--- Localization: reading file global/localization.txt
Loading Localization File global/localization.txt
Loaded 1128 localization entries
couldn't exec server.cfgnet_ip 192.168.1.1

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