Komm in unsere Facebook Gruppe

Willkommen Gast
Du bist nicht angemeldet, um alle Funktionen des Forums zu nutzen musst du dich registrieren und anmelden. Die Registrierung ist natürlich völlig kostenlos und kann jeder Zeit wiederrufen werden.

Aktuelle Zeit: 25. Mai 2012 12:51

MoHAA Server-Problem

Das Forum zu allen Gameservern aus der Medal of Honor Reihe


MoHAA Server-Problem

Beitragvon Soldier am 27. Jan 2007 17:53

Hallo,

ich hatte mir überlegt einen eigenen Server auf meinem Root einzurichten (Debian 3.1).

Ich habe den ganzen MoHAA Ordner von meinem PC auf den Server geladen und mir "mohaa_lnxded_1.11.tar.gz" besorgt und entpackt.

Hier ist meine server.cfg:

Code: Alles auswählen
// Server Name
// Name that will appear on the server browser
sv_hostname "MoHAA Fun Server"

// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// 5 Tug Of War
set g_gametype 4

// Health Drop
// When enabled players will drop a health pack when killed
set g_healthdrop 1

// Realism
// Toggles reaslistic mode
set g_realismmode 1

// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
set sv_dmspeedmult 1.100000

// Team Damage
// Toggles friendly fire
set g_teamdamage 0

// Heal Rate
// Determines how fast players heal when they use a health pickup
set g_healrate 10

// Max Players
set sv_maxclients 16

// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
timelimit 15

// Frag Limit
// The score at which the player or team will win the current map.
fraglimit 100

// Map Rotation Time
// This sets the maximum amount of time in minutes players will spend in a particular map.
maprotationtime 30

// Team Spawn Delay
// This sets a delay in seconds between spawns. This is useful if you would like the
// player spawned in batches, rather than one at a time
set sv_team_spawn_interval 15

// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.
roundlimit 0

// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
set g_inactivespectate 60

// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
set g_inactivekick 900

// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
// If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.
set sv_gamespy 1

// Pure
// Verifies that the files on the client are the same as those on the server.
set sv_pure 0


// Allow Vote
// Enables players to call a vote.
set g_allowvote 0

// Flood Protect
// Limits amount of text a player can type
set sv_floodprotect 1

// Forces players to only be able to spectate behind their own team.
set g_forceteamspectate 1

// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (1 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
set dmflags 1835008

// Invulnerable Time
// Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)
set sv_invulnerabletime 3

// Team Kill Warning
// Amount of team kills before the player is warned
set g_teamkillwarn 3

// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 5

// Team Switch Delay
// Frequency at which you can switch teams
set g_teamswitchdelay 15


// Allow Join Time
set g_allowjointime 30

// Private Clients
// Clients that require a password to join
set sv_privateclients 0

// Password
// Allows you to set a password for the server
set sv_privatepassword ""

// Keywords
// Keywords which allow browsers to filter servers.
set sv_keywords ""

// Net Port
set net_port 12204

net_ip 84.19.178.186

// Minimum Ping to allow clients to join with. 0 means anyone
set sv_minping 0

// Maximum Ping to allow clients to join with. 0 means anyone
set sv_maxping 150

// Maximum Rate
set sv_maxrate 0

// Map
// Starting map on the rotation.
map "obj/obj_team1"

// Map Rotation List
sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4 "

// Default to no-sprint and original Allied Assault runspeed
sv_sprinton 0
sv_runspeed 250 // spearhead runspeed is 250


Wenn ich den Server mit dem Befehl "./mohaa_lnxded +set dedicated 2 +exec server.cfg" starte, kommt folgendes:

Code: Alles auswählen
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002
----- FS_Startup -----
Current search path:
/home/spiele/.mohaa/main
/home/spiele/MOHAA/main
/home/spiele/MOHAA/main/Pak7De.pk3 (82 files)
/home/spiele/MOHAA/main/Pak6De.pk3 (624 files)
/home/spiele/MOHAA/main/Pak5.pk3 (259 files)
/home/spiele/MOHAA/main/Pak3.pk3 (669 files)
/home/spiele/MOHAA/main/Pak1.pk3 (396 files)
/home/spiele/MOHAA/main/Pak0.pk3 (11174 files)

----------------------
13204 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
couldn't exec custom.cfg
You are now setup for easy mode.
Opening IP socket: localhost:12203
Hostname: km23353-03.keymachine.de
Alias: km23353-03
Alias: localhost
Alias: localhost.localdomain
IP: 127.0.0.1
--- Common Initialization Complete --- 1148 ms
--- Localization: I see 0 localization files
--- Localization: reading file global/localization.txt
Loading Localization File global/localization.txt
Loaded 1128 localization entries
execing server.cfg
g_gametype will be changed upon restarting.
sv_maxclients will be changed upon restarting.
------ Server Initialization ------
Server: obj/obj_team1
------ Unloading fgameded.so ------
------- Attempting to load ./fgameded.so -------
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88turret.tik
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for den_m6l1_613q alias
DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199
------ Server Initialization Complete ------  2.70 seconds
Hitch warning: 2756 msec frame time


Nun habe ich folgendes Problem: Der Server wird unter HLSW nicht angezeigt und auch InGame kann ich nicht connecten.

Kennt jemand die Problem-Lösung?

MfG
Soldier
Neuling
Neuling
 
Beiträge: 3
Registriert: 27. Jan 2007 17:50

Beitragvon extendhost|mike am 27. Jan 2007 23:19

firewall ports offen ?
Benutzeravatar
extendhost|mike
Anbieter
Anbieter
[ Anbieter Profil ]
 
Beiträge: 156
Registriert: 11. Jan 2007 14:17
Wohnort: Hünstetten

Beitragvon Soldier am 27. Jan 2007 23:56

Welche Ports soll ich denn öffnen?

MfG
Soldier
Neuling
Neuling
 
Beiträge: 3
Registriert: 27. Jan 2007 17:50

Beitragvon extendhost|mike am 28. Jan 2007 16:35

naja, die ports die dein gameserver benötigt ...

ein guter anfang wäre z.b.

// Net Port
set net_port 12204
Benutzeravatar
extendhost|mike
Anbieter
Anbieter
[ Anbieter Profil ]
 
Beiträge: 156
Registriert: 11. Jan 2007 14:17
Wohnort: Hünstetten

Beitragvon Soldier am 28. Jan 2007 17:48

Es geht, Danke!
Soldier
Neuling
Neuling
 
Beiträge: 3
Registriert: 27. Jan 2007 17:50


Zurück zu Medal of Honor




Ähnliche Beiträge

IP-Projects - V-Server jetzt kostenlos testen
Forum: Angebote
Autor: yLABS|nExUs
Antworten: 0
Root-Server Restposten im Monat Mai - Atom bis Core i7 930
Forum: Angebote
Autor: yLABS|nExUs
Antworten: 0
V-Server Angebote
Forum: Angebote
Autor: Gamewebi
Antworten: 0
V-Server so billig wie noch nie!!
Forum: Marktplatz
Autor: phonerep
Antworten: 0
Neuer Css Server 21.04.2012
Forum: Counter Strike Source
Autor: Psyonix
Antworten: 0