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DOD:S Server, failed to load sound

Das Forum zum DoD Server


DOD:S Server, failed to load sound

Beitragvon cyclops am 20. Apr 2008 09:44

Hi liebe Leute,

Wie der Titel schon sagt hab ich ein Problem mit den Sounds auf unserem Public server. und zwar handelt es sich ausschließlich um die Sounds des Mani-Admin-Plugin.
Ich hab schon stundenlang google konsultiert ohne erfolg.

Ich habe also die Sounds hochgeladen nach
Code: Alles auswählen
dod/sound/admin_plugin

und in der soundlist verlinkt, zB so:
Code: Alles auswählen
"Move !!" admin_plugin/move.wav


ich starte den server und alles klappt wunderbar.

Nachdem ich aber die Map ändere funktioniert das nicht mehr, stattdessen erhalte ich in der Clientconsole folgenden Fehler:
Code: Alles auswählen
Failed to load sound "admin_plugin\move.wav", file probably missing from disk/repository


die datei ist aber vorhanden, und die downloads sind serverseitig auch aktiviert.

Das gleiche passiert mit den quakesounds und dem sound beim server-join.

gestern hatte ich dann den server komplett neu installiert und nur die server.cfg vom alten übernommen und ich hatte direkt das gleiche problem.


wär super wenn jemand einen rat hat, ich finds nur noch unlogisch.
cyclops
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Re: DOD:S Server, failed to load sound

Beitragvon cyclops am 1. Mai 2008 11:13

hier ist die server.cfg, vielleicht sieht da ja jemand den fehler - ich nicht :|

Code: Alles auswählen
//-----------------------------------------------
// Server Contact & Geo
//-----------------------------------------------

// Set the Host Name
hostname "server" // Name of the server.

// Admin's Email Address:
sv_contact "***"    // Contact email for server sysop.
sv_region 3          // The region of the world to report this server in. Default: -1

//-----------------------------------------------
// Passwords
//-----------------------------------------------

sv_password ""          // Server password for entry into multiplayer games. Password = private, no password = public.
sv_spectator_password ""
rcon_password "***"       // Remote console password.


//-----------------------------------------------
// Enable/Disable LAN mod
//-----------------------------------------------

//sv_lan 0             // Server is a lan server (no heartbeat, no authentication, no non-class C addresses). Default: 0
//setmaster 1
//ip xx.xx.xx.xx
//port 27016

//-----------------------------------------------
// web server (http) download URL
//-----------------------------------------------

sv_downloadurl "http://85.25.134.104/~dod/dod/"

//-----------------------------------------------
// Cheating-Death
//-----------------------------------------------

//cdrequired 0


//-----------------------------------------------
// Voice settings
//-----------------------------------------------

sv_voiceenable 1       // Microphone communication. Default: 1
sv_alltalk 1          // Players can hear all other players, no team restrictions. Default: 0
sv_voicecodec vaudio_speex

//-----------------------------------------------
// Server Variables
//-----------------------------------------------

// mp cvars

mp_allowspectators "1"       // Toggles whether the server allows spectator mode or not. Default: 1
mp_autokick "0"          // Kick idle/team-killing players. Default: 0
mp_chattime "15"          // Amount of time players can chat after the game is over. Default: 10
mp_flashlight "1"          // Allow flashlight. Default: 0
mp_footsteps "1"          // Players can hear footsteps. Default: 1
mp_forcecamera "0"          // Restricts spectator modes for dead players. Default: 0
mp_fraglimit "0"          // Max number of kills any player can accumulate before server changes maps. Default: 0
mp_friendlyfire "1"          // Allow team damage. Default: 0
mp_limitteams "1"          // Max # of players 1 team can have over another. Default: 2
mp_timelimit "20"          // Game time per map in minutes. Default: 0
mp_winlimit "0"          // Max number of rounds one team can win before server changes maps. Default: 0
mp_logdetail "3"

//server (sv) cvars

sv_pure 2
sv_allowdownload "1"       // Allow clients to download files. Default: 1
sv_allowupload "1"          // Allow clients to upload customizations files. Default: 1
sv_consistency "1"          // Whether the server enforces file consistency for critical files. Default: 1
sv_gravity "800"          // World gravity. Default: 800
sv_maxspeed "320"          // Maximum speed a player can move. Default: 320
sv_timeout "45"          // After this many seconds without a message from a client, the client is dropped. Default: 65
sv_stats "1"      
sv_accelerate "10"      // Movement speed on air.
sv_friction "4"         // Movement speed on crouching.

//Cheats

sv_cheats "0"             // Allow cheats on server. Default: 0
sv_pausable "0"          // Is the server pausable. Default: 0

//VAC

sv_secure "1"          // Server is using Valve Anti-Cheat. Default: 0

//-----------------------------------------------
// bandwidth and rates settings
//----------------------------------------------

sv_minrate "8000"       // Min bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_maxrate "30000"       // Max bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_minupdaterate "20"       // Minimum updates per second that the server will allow. Default: 10
sv_maxupdaterate "100"       // Maximum updates per second that the server will allow. Default: 60
decalfrequency "10"       // Amount of time in seconds a player can spray their decal. Default: 10
fps_max "300"          // Frame rate limiter. Default: 300

//-----------------------------------------------
// Physics settings
//-----------------------------------------------



//-----------------------------------------------
// DoD Extra settings specific Day of Defeat: Source cvars
//-----------------------------------------------

//This Enables DoD's Netcoding
sv_unlag 1

sv_rcon_minfailures 2
sv_rcon_maxfailures 3
sv_rcon_banpenalty 0 //(permanent ban
sv_rcon_minfailuretime 30

//bonusround

dod_bonusround "1"       // If true, the winners of the round can attack in the intermission. Default: 1
dod_bonusroundtime "10"    // Time after round win until round restarts. Default: 15
dod_enableroundwaittime "1"    // Enable timers to wait between rounds. Default: 1
dod_flagrespawnbonus "1"    // How many seconds per advantage flag to decrease the respawn time. Default: 1
dod_grenadegravity "-420"    // Gravity applied to grenades. Default: -420
dod_waverespawnfactor "1"    // Factor for respawn wave timers. Default: 1

//Class limits

mp_allowrandomclass "1"    // Allow players to select random class. Default: 1
mp_bandage_heal_amount "40"    // How much health to give after a successful bandage. Default: 40
mp_combinemglimits "0"       // Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two. Default: 0
mp_tickpointinterval "30"    // Delay between point gives. Default: 30
mp_limit_allies_assault "-1"    // Class limit for team: Allies class: Assault. Default: -1
mp_limit_allies_mg "1"       // Class limit for team: Allies class: Machinegunner. Default: -1
mp_limit_allies_rifleman "-1"    // Class limit for team: Allies class: Rifleman. Default: -1
mp_limit_allies_rocket "2"    // Class limit for team: Allies class: Rocket. Default: -1
mp_limit_allies_sniper "1"    // Class limit for team: Allies class: Sniper. Default: -1
mp_limit_allies_support "-1"    // Class limit for team: Allies class: Support. Default: -1
mp_limit_axis_assault "-1"    // Class limit for team: Axis class: Assault. Default: -1
mp_limit_axis_mg "1"       // Class limit for team: Axis class: Machinegunner. Default: -1
mp_limit_axis_rifleman "-1"    // Class limit for team: Axis class: Rifleman. Default: -1
mp_limit_axis_rocket "2"    // Class limit for team: Axis class: Rocket. Default: -1
mp_limit_axis_sniper "1"    // Class limit for team: Axis class: Sniper. Default: -1
mp_limit_axis_support "-1"    // Class limit for team: Axis class: Support. Default: -1
mp_rocketdamage "150"       // Amount of damage caused by rockets. Default: 150
mp_rocketradius "200"       // Distance of rocket damage. Default: 200
mp_warmup_time "0"       // Warmup time length in seconds. Default: 0
sv_autojointeam "0"       // Skip the class and team menus and join a team immediately. Default: 0

//-----------------------------------------------
// Maps
//-----------------------------------------------

mapcyclefile "mapcycle.txt"

//-----------------------------------------------
// SRCTV
//-----------------------------------------------

//tv_enable 1
//tv_name "[x-men] DOD:S TV"
//tv_autorecord 0
//tv_debug 0
//tv_delay 90
//tv_maxclients 10
//tv_maxrate 3500
//tv_port 27020


//-----------------------------------------------
// server logging
//-----------------------------------------------

log "on"          // Control logging. on = enable logs, off = disable logs.
sv_logecho "1"          // Echo log information to the console. Default: 1
sv_logfile "1"          // Log server information in the log file. Default: 1
sv_log_onefile "0"       // Log server information to only one file. Default: 0

//-----------------------------------------------
// enable banning by IP
//-----------------------------------------------

sv_filterban 1
sv_logbans 1

//-----------------------------------------------
// Call other config files on startup
//-----------------------------------------------

// load ban files
exec listip.cfg
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
cyclops
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Re: DOD:S Server, failed to load sound

Beitragvon DeaD_EyE am 1. Mai 2008 12:56

Du solltest dein Webspace so einrichten, dass nicht die server.cfg angezeigt wird. Das Rcon würde ich an deiner Stelle ändern.

Dein Server läuft mit sv_pure 2. Deswegen können keine Sounds abgespielt werden (Erklärung).

Da ich das Rcon-Passwort hatte, konnte ich wenigstens selber testen.
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Re: DOD:S Server, failed to load sound

Beitragvon cyclops am 1. Mai 2008 22:15

jo die server-cfg hab ich heut erst auf den webspace kopiert damit ich den text besser hier einfügen konnte... hab nur vergessen die wieder zu löschen :D

aber Danke schonma für die antwort, werd ma die "erklärung" durchsehen
cyclops
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