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Aktuelle Zeit: 22. Mai 2012 07:09

ROTU MOD 1.15 ständig alle SLOTS belegt.

Das Forum zu den dedicated Servern der CoD Reihe.


ROTU MOD 1.15 ständig alle SLOTS belegt.

Beitragvon rodeoflip am 29. Mär 2011 11:32

Moin Moin,

ich versuche den ganzen Morgen einen ROTU 1.15 Server für meine Member zur Verfügung zu stellen. Egal ob ich die MAX SLOTS in der CFG hinterlege oder direkt im Startparameter die SLOTS werden nach Start sofort gefüllt.

Hier meine CFG:

Code: Alles auswählen
// This is the config file for Reign of the Undead
// Exec this on your server in order to make the mod work right
// Don't forget to add this in your game shortcut (if you use one):
// ...iw3mp.exe" + set sv_punkbuster 0 + set sv_maxclients #
// Remember that the server needs punkbuster to be off and that there
// are enough slots for the zombies.

sets sv_hostname "^1# Rotu 1.15 Server #"

//Info
set _Admin ""
set _Email ""
set _Website ""
set _Location ""
set _Mod "Reign of the Undead 1.15"
set _ModVer "2.00"

//Passwords
set rcon_password "" // Rcon pass
set sv_privatePassword "" // Private pass


//Voice
set sv_voice "1"
set sv_voiceQuality "3"
set voice_deadChat "1"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"

//****HTTP redirection****
set sv_allowDownload "1"
set sv_wwwDownload "1"
set sv_wwwBaseURL "http://s357305228.online.de/fastdownload/cod4/"
set sv_wwwDlDisconnected "0"
set sv_reconnectlimit "3"
set cl_wwwDownload "1"

//Maprotation
set sv_maprotation "map mp_surv_crashed2 map mp_surv_bunker map mp_hospital map mp_surv_bridge map mp_surv_crashed"



set g_allowVote "1" // Keep this 0


// GENERAL DVARS:

set zom_count 40
set zom_difficulty "normal"
set zom_developer 0 // Set this to 1 to make waypoints for your map
set zom_health 150 // INITIAL health, gets adjusted by gametypes
set zom_mapvote 1
set zom_mapvote_count 2 // The ammount of maps you can chose between
set zom_mapvote_time 20
set zom_mapvote_repeat 1 // Can replay current map
set zom_mapvote_map_0 "mp_surv_bridge" //Mapname
set zom_mapvote_mapname_0 "^1[Surv]^0 Bridge" //Display name
set zom_mapvote_map_1 "mp_surv_crashed" //Mapname
set zom_mapvote_mapname_1 "^1[Surv]^0 Crashed" //Display name
set zom_mapvote_map_2 "mp_hospital" //Mapname
set zom_mapvote_mapname_2 "^1[Surv]^0 Hospital" //Display name
//set zom_mapvote_map_1 blabla
//set zom_mapvote_mapname_1 blabla

set g_gametype surv // Only gametype atm

// SURVIVAL DVARS:


set surv_soldier_unlockprimary0 m16_mp
set surv_soldier_unlockprimary1 ak47_mp
set surv_soldier_unlockprimary2 g3_mp
set surv_soldier_unlockprimary3 m4_acog_mp

set surv_soldier_unlocksecondary0 beretta_mp
set surv_soldier_unlocksecondary1 usp_mp
set surv_soldier_unlocksecondary2 colt45_mp
set surv_soldier_unlocksecondary3 g36c_gl_mp

set surv_soldier_unlockmelee1 chainsaw_mp

set surv_stealth_unlockprimary0 skorpion_silencer_mp
set surv_stealth_unlockprimary1 uzi_silencer_mp
set surv_stealth_unlockprimary2 mp5_acog_mp
set surv_stealth_unlockprimary3 m21_acog_mp

set surv_stealth_unlocksecondary0 beretta_silencer_mp
set surv_stealth_unlocksecondary1 usp_silencer_mp
set surv_stealth_unlocksecondary2 colt45_silencer_mp
set surv_stealth_unlocksecondary3 mp5_silencer_mp

set surv_stealth_unlockmelee1 crossbow_mp

set surv_armored_unlockprimary0 g36c_acog_mp
set surv_armored_unlockprimary1 rpd_mp
set surv_armored_unlockprimary2 m60e4_grip_mp
set surv_armored_unlockprimary3 saw_reflex_mp

set surv_armored_unlocksecondary0 beretta_mp
set surv_armored_unlocksecondary1 usp_mp
set surv_armored_unlocksecondary2 colt45_mp
set surv_armored_unlocksecondary3 winchester1200_mp

set surv_armored_unlockmelee1 chainsaw_mp

set surv_engineer_unlockprimary0 mp44_mp
set surv_engineer_unlockprimary1 winchester1200_grip_mp
set surv_engineer_unlockprimary2 m14_mp
set surv_engineer_unlockprimary3 m1014_grip_mp

set surv_engineer_unlocksecondary0 claymore_mp
set surv_engineer_unlocksecondary1 c4_mp
set surv_engineer_unlocksecondary2 rpg_mp
set surv_engineer_unlocksecondary3 at4_mp

set surv_engineer_unlockmelee1 chainsaw_mp

set surv_scout_unlockprimary0 m40a3_mp
set surv_scout_unlockprimary1 dragunov_mp
set surv_scout_unlockprimary2 remington700_mp
set surv_scout_unlockprimary3 barrett_mp

set surv_scout_unlocksecondary0 beretta_mp
set surv_scout_unlocksecondary1 usp_mp
set surv_scout_unlocksecondary2 colt45_mp
set surv_scout_unlocksecondary3 deserteaglegold_mp

set surv_scout_unlockmelee1 crossbow_mp

set surv_medic_unlockprimary0 skorpion_mp
set surv_medic_unlockprimary1 uzi_mp
set surv_medic_unlockprimary2 ak74u_mp
set surv_medic_unlockprimary3 p90_acog_mp

set surv_medic_unlocksecondary0 beretta_mp
set surv_medic_unlocksecondary1 usp_mp
set surv_medic_unlocksecondary2 colt45_mp
set surv_medic_unlocksecondary3 deserteagle_mp

set surv_medic_unlockmelee1 crossbow_mp

// KILLS NEEDED FOR UNLOCKS
   
set surv_unlockmelee 1 //MELEE UNLOCKS YES/NO

set surv_unlockprimary1_points 400
set surv_unlockprimary2_points 600   
set surv_unlockprimary3_points 1000

set surv_unlocksecondary1_points 200
set surv_unlocksecondary2_points 300
set surv_unlocksecondary3_points 500
      
set surv_unlockmelee1_points 10 // These are still kills!      

// WAVE SETTINGS

set   surv_waveInitialZombies 20
set   surv_waveIncrease 20 // New zombies per wave
set    surv_wavePlayerIncrease 0.3333 // Added percentage per player
set    surv_waveHealthIncrease 0.05 // Zombie health increase in percentage
set   surv_waveInitialSPM 20 // Spawns per 2 minutes, increases over time
set   surv_wavePrepareTime 10
set    surv_ammocosts 50 // Ammount of upgrade points it costs to get more ammo
set    surv_dogs 1 // Dog zombies yes or no
set    surv_dogchanceinitial .1 // Chance at wave 1 that a dog spawns
set    surv_dogChanceIncrease .02 // Increase in chance that a dog spawns per wave
set    surv_dogchancemax .3 // Maximal ammount of chance a dog spawns

// SPECIAL WAVES

set surv_specialwave 5 // One in 5 waves is a special one
set surv_burningchance .5 // Chance that a special wave will be burning zombies
set surv_dogschance .5 // Chance that a special wave will be dogs

// For the admin menu:
// set scr_admins "adminguid1;adminguid2;adminguid3..."

// rcon admin commands:
// kill #clientnumber (works on bots)
// changemap mapname (DO NOT use /map!)
// spawnplane #clientnumber (just for testing)

exec mapvote.cfg




LOG:

Code: Alles auswählen
Working directory: C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare
Huffman Took 3 Milliseconds
Resolving cod4master.activision.com
cod4master.activision.com resolved to 63.146.124.21:20810
Hitch warning: 4840 msec frame time
Sending heartbeat to cod4master.activision.com
Connecting player #0 has an unknown GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid "")
Sending heartbeat to cod4master.activision.com
Connecting player #1 has an unknown GUID
Going from CS_FREE to CS_CONNECTED for  (num 1 guid "")
Connecting player #2 has an unknown GUID
Going from CS_FREE to CS_CONNECTED for  (num 2 guid "")
Connecting player #3 has an unknown GUID
Going from CS_FREE to CS_CONNECTED for  (num 3 guid "")
Connecting player #4 has an unknown GUID
Going from CS_FREE to CS_CONNECTED for  (num 4 guid "")
Connecting player #5 has an unknown GUID
Going from CS_FREE to CS_CONNECTED for  (num 5 guid "")
Connecting player #6 has an unknown GUID
Going from CS_FREE to CS_CONNECTED for  (num 6 guid "")
Connecting player #7 has an unknown GUID
Going from CS_FREE to CS_CONNECTED for  (num 7 guid "")
Connecting player #8 has an unknown GUID
Going from CS_FREE to CS_CONNECTED for  (num 8 guid "")
Connecting player #9 has an unknown GUID
Going from CS_FREE to CS_CONNECTED for  (num 9 guid "")
Sending heartbeat to cod4master.activision.com
Sending heartbeat to cod4master.activision.com
Sending heartbeat to cod4master.activision.com
Sending heartbeat to cod4master.activision.com
Resolving cod4master.activision.com
cod4master.activision.com resolved to 63.146.124.21:20800
Sending heartbeat to cod4master.activision.com
Hitch warning: 2876 msec frame time


Startparameter:

"C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\iw3mp.exe" +set dedicated 2 +set fs_game Mods/rotu1.15 +set sv_punkbuster 0 +exec rotu.cfg + set sv_maxclients 10 +map_rotate
rodeoflip
Neuling
Neuling
 
Beiträge: 1
Registriert: 29. Mär 2011 11:26

Re: ROTU MOD 1.15 ständig alle SLOTS belegt.

Beitragvon Downlord am 29. Mär 2011 22:09

Ähm.. und jetzt?
Benutzeravatar
Downlord
Mitglied
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Beiträge: 64
Registriert: 5. Aug 2008 09:41


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